About Candle// I just just gotten into some Perlin noise stuff on a project for Provo Craft where I needed to simulate a campfire and some underwater distortion. Even though the website was so god awful ugly that I would never show it to anyone, I liked the effect and chose this to play around with it.
The smoke effect was then created by a series of Objects which disperse randomly and then I drew a line on the DisplayList connecting their x and y values.